AI Insights · Timothy · July 2024
Top 5 Space Games on Android in UAE Q2 2024
Discover the performance of the top 5 space games on Android in the UAE during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 space games on Android in the United Arab Emirates showcased notable trends in weekly downloads, revenue, and active users. Below is a detailed look at their performance based on data from Sensor Tower.
Honkai: Star Rail
Throughout Q2 2024, Honkai: Star Rail exhibited fluctuating weekly revenue, starting at approximately $6.3K in early April and experiencing peaks and troughs, closing the quarter at around $4K. Downloads remained relatively stable, ranging between 190 and 360 per week, with a slight dip mid-quarter. Active users showed resilience, maintaining a steady range from 4.7K to 6K, peaking at nearly 6.1K by the end of June.
Build Master:Screw and Solve
Build Master:Screw and Solve saw a decline in weekly revenue, starting at $3.4K in early April and dropping to around $1.2K by the end of June. Weekly downloads exhibited variability, with a high of 254 in late April and a low of 66 in mid-June. Active users followed a similar trend, beginning at 488 and ending the quarter at 419.
Eternal Evolution
Eternal Evolution experienced significant growth in weekly revenue, starting at $273 in early April and peaking at $1.9K in mid-May. Despite this, downloads remained negligible throughout the quarter. Active user numbers were minimal, hovering around 33 to 41.
Star Trek™ Fleet Command
Star Trek™ Fleet Command showed a consistent pattern in weekly revenue, fluctuating between $1.5K and $391. Downloads were sparse, peaking at 25 in early April and dropping to zero in several weeks. Active users maintained a steady presence, ranging from 404 to 531.
Galaxy Attack: Shooting Game
Galaxy Attack: Shooting Game experienced a robust performance in Q2 2024. Weekly revenue saw a steady climb, starting at $396 and reaching over $1.1K by mid-June. Downloads ranged from 1.7K to 2.4K, with a peak in late April. The game also maintained a high number of active users, consistently around 18K to 20K.
For more detailed insights and data, visit Sensor Tower.